Court Jester

Level 10
Creature· humanMediumRemaster
AC 29
HP 170
Speed 30 ft.
Fort +16
Ref +19
Will +22
Perc +21
Size Medium
Common
Resistances poison 10
Languages common
Skills acrobatics +22, performance +22, deception +19, diplomacy +19, society +19, stealth +19
Recall Knowledge society DC 27

Attacks

Melee Dagger +22/+18/+14(agile, finesse, magical, versatile S)
Damage: 2d4+8 piercing
Melee Dagger +22/+18/+14(agile, magical, thrown 10 ft., versatile S)
Damage: 2d4+8 piercing
Melee Fist +21/+17/+13(agile, nonlethal, unarmed)
Damage: 1d4+8 bludgeoning

Abilities

Pointed Jokedefensive

The court jester can use Performance instead of Intimidation to Demoralize.

No Peeking!offensive

The jester blows chalk or face powder in an adjacent enemy's face. The target must make a DC 29 fortitude saving throw. Critical Success The target is unaffected. Success The target is Dazzled for 1 round. Failure target is dazzled and Off-Guard for 1 round. Critical Failure The target is Blinded for 1 round.

Poisoned Bladeoffensive

The jester coats their dagger in poison. These daggers inflict an additional 4d4 persistent poison damage. The poison expires 1 hour after leaving the jester's possession.

Description

Though court jesters are often put-upon as the targets of easy mockery and idle amusements, do not mistake their self-deprecation for weakness. Beneath, the jester hides malice, a sharp tongue, and even sharper knives. They can often be found entertaining the nobles of court or preparing their next japes. During the indiscreet hours of the night, they may be found in the company of servants and spymasters.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.