Damned Gargarthezul Captain (Demon Pirate)
Level 7Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
A gargarthezul can't stand to be shown up. The first time each round a creature successfully Demoralizes, Shoves, or Trips a gargarthezul, it takes 1d6 mental damage.
The gargarthezul Shoves a creature, and Strides after it into the nearest adjacent square if successful. It then makes a tentacle Strike against the creature, using the same multiple attack penalty.
Requirements The gargarthezul is on the deck of a ship.
The gargarthezul swings from a nearby rope, moving up to twice its Speed and ignoring any terrain or lack of surface beneath it. It can make a tentacle Strike at any point during this movement.
Requirements The gargarthezul's last action was a successful tentacle Strike.
The gargarthezul places a brand on the creature it hit that fills the creature's mind with overwhelming urges towards piracy. The creature doesn't treat anyone as their ally and can't Delay or Ready. They must use all of their actions to attempt to Disarm, or Demoralize, targeting a creature randomly determined by the GM (they may use actions to facilitate their attempts, such as to move to the target or to drop an item so they have a free hand). The duration is based on a DC 26 will save. If the creature successfully Disarms or Demoralizes their target, they can attempt a DC 11 flat check to recover from Mark of Avarice. The gargarthezul may only have one mark of avarice in effect at any given time. An additional mark placed causes the previous one to fade. Critical Success The creature becomes temporarily immune for 1 minute. Success The creature is unaffected. Failure The mark lasts for 1 round. Critical Failure The mark lasts for 1 minute.
When a gargarthezul successfully Demoralizes a foe, it gains 1d6 temporary Hit Points (2d6 on a critical success) that last for 1 minute. Effect: Vicious Bluster Effect: Vicious Bluster (Critical Success)