Degholau

Level 13
Creature· demonUncommonMediumRemaster
AC 33
HP 290
Speed 35 ft.
Fort +23
Ref +26
Will +20
Perc +22
Size Medium
Uncommon
Weaknesses cold iron 10, holy 10
Languages chthonian, draconic, empyrean
Senses greater-darkvision
Speeds 35 ft., burrow 15 ft.
Skills deception +27, stealth +26, intimidation +25, religion +22, society +22
Recall Knowledge religion DC 33

Attacks

Melee Claw +26/+22/+18(agile, finesse, magical, unarmed, unholy)
Damage: 3d12+8 slashing
Melee Tail +26/+21/+16(finesse, magical, reach 10 ft., unholy)
Damage: 2d6 mental + 3d6+8 bludgeoning
Effect: conspiratorial thoughts
Ranged Spit +26/+21/+16 (range 30 ft.)(magical, unholy)
Damage: 3d8+6 mental
Effect: twisted loyalties

Abilities

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

+1 Status to All Saves vs. Magicdefensive
Exposure Vulnerabilitydefensive

The first time each round that a creature critically succeeds at a save against a degholau's Veil of Lies or that a creature confronts the fiend on a falsehood immediately after the demon fails to Lie, the degholau takes 3d6 mental damage and becomes Frightened 1.

Conspiratorial Thoughtsoffensive(divine, mental, poison)

Saving Throw DC 33 will Maximum Duration 6 rounds Stage 1 Slowed 1 (1 round) Stage 2 Slowed 2 (1 round) Stage 3 Controlled by the degholau (1 round)

Twisted Loyaltiesoffensive(curse)

Saving Throw DC 33 will Onset 1 day Stage 1 +1 status bonus to attack rolls and damage rolls, must succeed at a DC 10 flat to use the Aid reaction (3 days) Stage 2 as stage 1, and +1 status bonus to skill checks, plus must succeed at a DC 10 flat to heal an ally (1 week) Stage 3 as stage 2, plus lose sanctification traits (1 week) Stage 4 anathemas are now edicts, and former edicts are now anathemas—acting upon these new edicts causes loss of abilities and sanctification granted by classes and deities who consider them anathema (1 week)

Veil of Liesoffensive(aura, mental, olfactory)

15 feet. A degholau exudes a faint scent of rotting wildflowers in its aura—an odor that dulls the mind. A creature that ends its turn in the aura must attempt a DC 30 will save. Critical Success The creature is unaffected and is temporarily immune to Veil of Lies for 1 minute. Success The creature is unaffected. Failure The creature is Stupefied 1 while it remains in the aura and for 10 minutes after leaving the aura. Critical Failure As failure, except Stupefied 2.

Description

Degholaus form from wretched souls who betrayed their societies to evil ends or for personal gain. These fiends resemble bloated, bestial humanoids with eyeless mole-like faces. They have five tails, all of which feature blood-red eyes.

High Crimes

Those whose souls become degholaus abused positions of authority in their nation for personal gain or simply out of a need for cruelty. They might have sold secrets, weakened institutions, or initiated military action against their own people. Some initially deluded themselves into believing their actions were righteous or victimless, but eventually embraced their destructive role, damaging their soul so completely they transform into these demons after their judgment.