Deific Vessel of Asmodeus
Level 19Attacks
Abilities
30 feet. When a creature ends its turn in the aura, it takes 6d6 fire damage (DC 38 reflex save). A creature that fails this save is also Sickened 2 (Sickened 3 on a critical failure).
A creature that slays the deific vessel must succeed at a DC 41 will save or be visibly marked as anathema to Asmodeus. It gains weakness 15 to unholy and takes a –2 circumstance penalty to Charisma-based skill checks against followers of Asmodeus. Creatures attempting to or about the creature gain a +2 circumstance bonus to their checks. The mark can't be hidden but can be removed by participating in an Atone ritual led by a worshipper of Asmodeus who'
The vessel's unarmed attacks and any weapon they wield gain the greater flaming and greater grievous runes, and their Strikes gain the critical specialization effects of the appropriate weapon group.