Delamar Gianvin

Level 6
Creature· chaoticUniqueMediumLegacy
AC 24
HP 90
Speed 30 ft.
Fort +11
Ref +17
Will +14
Perc +14
Size Medium
Unique
Languages common, elven
Skills stealth +17, acrobatics +15, thievery +15, deception +14, diplomacy +14, society +12
Recall Knowledge society DC 32

Attacks

Melee Rapier +17/+12/+7(deadly d8, disarm, finesse, magical)
Damage: 1d6+5 piercing
Ranged Hand Crossbow +16/+11/+6 (range 60 ft.)(reload 1 ft.)
Damage: 1d6+5 piercing

Abilities

Deny Advantagedefensive

Delamar isn't Off-Guard to creatures of 6th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Nimble Opportunistdefensive

Trigger A creature within Delamar's melee reach is hit by a melee attack from one of his allies Effect Delamar makes a Strike against the triggering creature with a -2 penalty to the attack roll. He can't deal sneak attack damage on this Strike. After this Strike, Delamar can Stride without triggering reactions.

Surprise Attackdefensive

On the first round of combat, if Delamar rolled Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to him.

Quick Drawoffensive

Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew.

Sneak Attackoffensive

Delamar deals an extra 2d6 precision damage precision damage to Off-Guard creatures.

Traits