Deskari Effigy
Level 1HazardHazardMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +9
Ref +3
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 17 arcana (expert) or DC 17 religion (trained) to deactivate the effigy or Dispel Magic (2nd rank; counteract DC 20) to dispel the statuette
Immunities critical hits, precision
Recall Knowledge arcana DC 15
Abilities
False Swarm↺offensive
Trigger A creature moves within 30 feet of the hidden entrance without saying the cultists' password --- Effect A swarm of illusionary insects bursts out of the grass in a 60-foot cone from the Deskari effigy and seemingly crawl over the intruders, shrieking incessantly. All creatures in the area must make a DC 16 fortitude save or become temporarily Deafened for 1 minute (deafened and Clumsy 1 for 1 minute on a critical failure).