Diobel Sweeper Chemist

Level 9
Creature· evilUncommonMediumLegacy
AC 27
HP 155
Speed 25 ft.
Fort +20
Ref +21
Will +15
Perc +21
Size Medium
Uncommon
Languages common, gnomish, halfling
Skills crafting +21, stealth +19, deception +16
Recall Knowledge society DC 28

Attacks

Melee Sickle +20/+16/+12(agile, finesse, trip)
Damage: 2d4+8 slashing
Ranged Moderate Acid Flask +22/+17/+12 (range 20 ft.)(acid, alchemical, bomb, consumable, splash)
Damage: 2d6 persistent acid + 2 splash acid
Ranged Moderate Alchemist's Fire +22/+17/+12 (range 20 ft.)(alchemical, bomb, consumable, fire, splash)
Damage: 2d8 fire + 2 persistent fire + 2 splash fire

Abilities

Dirty Bomb◆◆offensive

Requirements The chemist has at least one bomb in their possession

The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a DC 27 fortitude save or become Stupefied 2 for 1d6 rounds; if the result of the save is a critical failure, this increases to Stupefied 3. For the next 24 hours, the affected target takes a -2 circumstance penalty (-3 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs. Effect: Dirty Bomb Effect: Dirty Bomb (Critical Failure)

Quick Brewoffensive

Requirements The chemist has their alchemist's tools, formula book, and a free hand

The chemist creates a Moderate Acid Flask or Alchemist's Fire that they must use before the end of their next turn or else it becomes inert.

Traits