Dispatch Disciple Captain

Level 5
Creature· humanMediumRemaster
AC 21
HP 72
Speed 25 ft.
Fort +12
Ref +15
Will +9
Perc +12
Size Medium
Common
Languages common
Skills athletics +13, acrobatics +12, stealth +12, deception +8
Recall Knowledge society DC 20

Attacks

Melee Dagger +13/+9/+5(agile, finesse, magical, versatile S)
Damage: 2d4+6 piercing
Melee Fist +13/+9/+5(agile, finesse, nonlethal)
Damage: 1d4+6 bludgeoning
Ranged Dagger +13/+8/+3 (range 10 ft.)(magical, versatile S)
Damage: 2d4+6 piercing

Abilities

Snagging Catchdefensive

Requirements The disciple has their crimson cloak raised

After the attack's result is resolved, the disciple attempts to Disarm the triggering weapon, gaining a +1 circumstance bonus. The cloak is destroyed after this action.

Cloak and Daggeroffensive

The disciple raises their heavy crimson cloak, providing them with a +1 circumstance bonus to their AC and also giving them access to the Snagging Catch reaction.

Pattern Attackoffensive

The disciple's strikes deal 2d6 extra damage to creatures within reach of at least one of the disciple's allies.