Diver

Level 3
Creature· humanMediumRemaster
AC 17
HP 50
Speed 25 ft.
Fort +9
Ref +12
Will +6
Perc +9
Size Medium
Common
Languages common, thalassic
Speeds 25 ft., swim 30 ft.
Skills acrobatics +10, athletics +10, nature +9, thievery +9
Recall Knowledge society DC 18

Attacks

Melee Trident +12/+7/+2
Damage: 1d8+5 piercing
Melee Trident +12/+7/+2(thrown 20 ft.)
Damage: 1d8+5 piercing
Melee Fist +12/+8/+4(agile, finesse, nonlethal, unarmed)
Damage: 1d4+5 bludgeoning

Abilities

Adjusted Eyesinteraction

Divers are used to the murky conditions underwater and train for them. If the diver spends 1 hour preparing for their dive, they have low-light vision while underwater.

Diving Specialistinteraction

For encounters involving underwater exploration, the diver is a 10th-level challenge.

Skilled Diverinteraction

The diver gains a +12 circumstance bonus to any skill check involved in underwater exploration activities and is considered a master in the skill for such checks. This bonus also applies to any initiative roll while the driver is underwater.

Strong Lungsinteraction

The diver can hold their breath for up to 5 minutes (50 rounds).

Underwater Fighterinteraction

The diver isn't Off-Guard underwater and doesn't take penalties for using a bludgeoning or slashing melee weapon in water.

Underwater Awarenessdefensive

Trigger An enemy Strikes the diver while they're underwater Effect The diver senses the movement of their enemy in the water and jerks back in time. They gain a +2 circumstance bonus to their AC against the triggering attack.

Diveoffensive

The diver moves up to twice their swim Speed downward.

Description

Divers can often make large amounts of money by diving for treasures and selling them at a markup to tourists and antiquities dealers.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.