Draconic Fumecrux
Level 9Attacks
Abilities
90 feet. DC 26 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The draconic fumecrux belches forth a mass of stones that are partially solid and partially void energy. These stones deal 4d8 bludgeoning,4d8 void damage in a 30-foot cone (DC 25 reflex save). It can't use Desiccated Boulder Breath again for 1d4 rounds.
A fumecrux's body consists of hellish fumes infused with void energy. When a creature that's holding its breath while it has been Swallowed Whole by a fumecrux attacks or casts a spell on a turn, the creature loses 3 rounds of air instead of 2.
Requirements The draconic fumecrux has a creature Swallowed Whole
The draconic fumecrux spits out the swallowed creature, flinging it through the air up to 40 feet away. The creature takes bludgeoning damage equal to the distance it traveled and lands Prone. If it lands in the same space as another creature, the other creature is pushed 5 feet and takes (3d8+4) bludgeoning damage (DC 25 reflex save). The fumecrux can't Spit Up more than one creature at a time no matter their size, and the most recently swallowed creature is Spit Up first.
Medium, (1d10+4) void,(1d10) fire, Rupture 12 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Description
This creature is the result of the fumecrux ritual performed on the head of a young adamantine dragon. Unlike most fumecruxes, draconic fumecruxes retain some of the unique magic of their living counterparts.
By studying the phenomena of hellcrowns and beheaded, Chelaxian mages have created a fusion of the two. Years of experimentation culminated in the creation of fumecruxes, brimstone specters capped with the decapitated and rotting heads of great beasts. The process is being attempted more frequently as yet another weapon for the war against Andoran.