Drandle Dreng (9-10)

Level 10
Creature· chaoticUniqueMediumLegacy
AC 30
HP 160
Speed 30 ft.
Fort +17
Ref +21
Will +17
Perc +19
Size Medium
Unique
chaoticgoodhumanhumanoid
Languages common, draconic, dwarven, elven, gnomish, goblin, halfling, orcish
Skills acrobatics +22, stealth +22, thievery +21, crafting +20, deception +20, society +20, survival +19, diplomacy +18, intimidation +18, athletics +15
Recall Knowledge society DC 37

Attacks

Melee Rapier +21/+16/+11(deadly d8, disarm, finesse, magical)
Damage: 2d6+11 piercing

Abilities

Deny Advantagedefensive

Drandle Dreng isn't Off-Guard to flanking, Hidden, or Undetected creatures of 10th-level or lower, or creatures of 10th-level or lower using surprise attack.

Evasiondefensive

When Drandle Dreng rolls a success on a Reflex save, he get a critical success instead.

Sidestepdefensive

Trigger The attack roll for a Strike targeting Drandle Dreng fails or critically fails Effect Drandle Dreng redirects the attack to a creature of his choice that is adjacent to him and within the reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.

Surprise Attackdefensive

On the first round of combat, if Drandle Dreng rolls Deception or Stealth for initiative, creatures who haven't acted are Off-Guard to him.

Debilitating Strikeoffensive

Trigger Drandle Dreng's Strike hits an Off-Guard creature and deals damage Effect Drandle Dreng chooses one of the following debilitations for the target, which lasts until the end of his next turn: • it can't flank or contribute to allies' flanking, • it takes a –10-foot status penalty to its Speeds, • or it becomes Enfeebled 1.

Mobilityoffensive

When Drandle Dreng Strides half his Speed or less, that movement doesn't trigger reactions.

Skirmish Strikeoffensive(flourish)

Drandle Dreng either Steps and then Strikes, or Strikes and then Steps.

Sneak Attackoffensive

Drandle Dreng deals an extra 2d6 precision damage to Off-Guard creatures.

Tumble Behindoffensive

When Drandle Dreng successfully Tumbles Through, the foe whose space he passed through is Off-Guard against the next attack he makes before the end of his turn.

Traits

Chaotic
Good