Draugr Raider
Level 4Attacks
Abilities
A creature that slays a draugr is subjected to a Mariner's Curse spell with a save DC of 20. The curse ends if the draugr is buried in a calm sea or after 1 week passes.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a DC 18 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for the draugr's multiple attack penalty.