Draugr Raider
Level 4Creature· chaoticUncommonMediumLegacy
AC
20
HP
70
Speed
25 ft.
Perception
+10
Fort
+14
Ref
+9
Will
+10
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 5
Weaknesses vitality 7
Languages common
Senses darkvision
Skills athletics +14, stealth +12
Other Speeds swim 25 ft.
Recall Knowledge DC 21 (religion)
Attacks
Melee Greataxe +13 (sweep), Damage 1d12+8 slashing
Melee Fist +13 (agile, unarmed), Damage 1d4+6 slashing
Abilities
The Sea's Revenge
A creature that slays a draugr is subjected to a Mariner's Curse spell with a save DC of 20. The curse ends if the draugr is buried in a calm sea or after 1 week passes.
Void Healing
Grotesque Gift
A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a DC 18 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Swipe◆◆
The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for the draugr's multiple attack penalty.