Drover

Level 0
Creature· humanMediumRemaster
AC 15
HP 18
Speed 25 ft.
Fort +6
Ref +6
Will +5
Perc +5
Size Medium
Common
Languages common
Skills athletics +7, nature +5, survival +5
Recall Knowledge society DC 14

Attacks

Melee Whip +7/+2/-3(disarm, nonlethal, reach, trip)
Damage: 1d4+3 slashing
Melee Fist +7/+3/-1(agile, nonlethal, unarmed)
Damage: 1d4+3 bludgeoning
Ranged Sling +6/+1/-4 (range 50 ft.)(propulsive, reload 1 ft.)
Damage: 1d6+1 piercing

Abilities

Whistlinginteraction

Drovers can whistle instead of speaking when communicating simple messages (such as "go left," "split the herd," and "danger ahead") to other drovers or when using the Command an animal action on their herding dogs.

Hogtie◆◆offensive

Requirements A creature is Grabbed or Restrained by the drover's lasso

The drover can pull the grabbed creature up to 20 feet. Then, if the creature is within reach, the drover hogties it, attempting to Grapple it again. On a success, the creature is restrained with the lasso, and the drover doesn't need to maintain the grapple. The hogtie lasts until the creature Escapes or the lasso is Forced Open. The drover can Interact to free a hogtied creature within reach.

Lasso◆◆offensive

The drover uses their lasso to Grapple a Large or smaller creature up to 20 feet away. They can continue to Grapple to keep their hold on the target so long as the target remains within 20 feet and they continue to hold the end of the lasso. In addition to the Grabbed creature being able to Escape, a successful DC 16 Athletics check to Force open can remove the lasso entirely.

Description

Drovers specialize in moving herds of livestock over large distances.


Society is built upon the backs of laborers.