Drow Hunter

Level 7
Creature· chaoticUncommonMediumLegacy
AC
25
HP
115
Speed
30 ft.
Perception
+16
Fort
+15
Ref
+15
Will
+14
Immunities sleep
Languages elven, sakvroth
Senses darkvision
Skills survival +16, stealth +15, athletics +14, nature +14
Recall Knowledge DC 25 (society)

Attacks

Melee Longsword +16 (versatile-p), Damage 1d8+7 slashing
Melee Composite Longbow +18 (deadly-d10, propulsive, reload 0 ft., volley 30 ft.), Damage 1d8+7 piercing

Abilities

Light Blindnessinteraction
+1 Status to All Saves vs. Magic
+2 Status to All Saves vs. Mental
Deft Evasion

When the hunter rolls a success on a Reflex save, they get a critical success instead.

Hunter's Wound

Frequency once per round

Prerequisites The hunter is wielding a ranged weapon with a reload of 0


Effect The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional 1d8 bleed.

Skirmish Strike

The hunter can Step and then Strike, or Strike and then Step.

Hunters seek out game to keep drow communities fed and functioning.


Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.