Drunkard

Level 2
Creature· humanMediumRemaster
AC 17
HP 40
Speed 25 ft.
Fort +10
Ref +8
Will +6
Perc +6
Size Medium
Common
Languages common
Skills intimidation +8, athletics +7
Recall Knowledge society DC 16

Attacks

Melee Fist +9/+5/+1(agile, nonlethal, unarmed)
Damage: 1d4+3 bludgeoning
Melee Pewter Mug +8/+3/-2(thrown 10 ft.)
Damage: 1d4+3 bludgeoning

Abilities

Drunken Flailingoffensive

Requirements The drunkard is raging

The drunkard attempts two fist Strikes, each against a different creature.

Drunken Rageoffensive(concentrate, emotion, mental)

Requirements The drunkard is drunk, and isn't Fatigued or raging

The drunkard flies into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a –1 penalty to AC. The drunkard can't use concentrate actions except Seek. The rage lasts for 1 minute, until the drunkard falls Unconscious, or until the drunkard sobers up. The drunkard can't voluntarily stop raging. Once the rage ends, the drunkard can't gain temporary HP from this action for 1 minute.

Description

Every tavern has one-that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one-even the drunkard themself-can tell you what started the row.


Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.