Duhgik

Level 6
Creature· goodUniqueSmallLegacy
AC 24
HP 66
Speed 30 ft.
Fort +11
Ref +17
Will +14
Perc +14
Size Small
Unique
Languages common, draconic, dwarven, gnomish, sakvroth
Senses darkvision
Skills crafting +15, stealth +14, acrobatics +12, deception +12, survival +12, medicine +10
Recall Knowledge society DC 32

Attacks

Melee Dagger +12/+8/+4(agile, finesse, versatile S)
Damage: 1d4+4 piercing
Ranged Sling +13/+8/+3 (range 50 ft.)(reload 1 ft.)
Damage: 1d6+4 bludgeoning

Abilities

Cringedefensive(emotion, kobold, mental, visual)

Trigger A creature Duhgik is aware of critically succeeds on a Strike against her and would deal damage to her Effect With pitiful posturing, she causes her foe to pull back a deadly attack. The attacking creature takes a -8 circumstance penalty to the damage of the triggering Strike. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to Duhgik's for 24 hours.

Remote Triggeroffensive

Duhgik has learned how to trigger snares from afar, creating ranged hazards to assail her opponents and allowing her to disarm enemies' snares harmlessly. She can Strike a snare to trigger it prematurely. If she crafted the snare, she automatically hits. If someone else crafted it, she must attempt a ranged Strike against the Crafting DC, triggering the snare only if she hits.

Sneak Attackoffensive

Duhgik deals an extra 1d6 precision damage to Off-Guard creatures.

Surprise Snare◆◆offensive(manipulate)

Duhgik installs one of her snares prepared for quick deployment in a space that's occupied by an opponent. It must be a snare that normally takes 1 minute or less to Craft. The snare automatically triggers, but it takes a -2 circumstance penalty to any applicable save DC, as well as any attack rolls or other checks the snare attempts.

Traits