Dullahan

Level 7
Creature· undeadUncommonMediumRemaster
AC 28
HP 95 (fast healing 5)
Speed 20 ft.
Fort +13
Ref +15
Will +17
Perc +14
Size Medium
Uncommon
Immunities death effects, disease, fear effects, paralyzed, poison, unconscious, bleed
Weaknesses holy 5
Languages common, necril
Senses lifesense 60 ft.
Skills intimidation +17, acrobatics +15, survival +15, stealth +13
Recall Knowledge religion DC 25

Attacks

Melee Keen Longsword +18/+13/+8(magical, versatile P)
Damage: 1d8+10 slashing
Effect: head hunter
Melee Keen Returning Hatchet +17/+13/+9(agile, sweep)
Damage: 1d6+10 slashing
Effect: head hunter
Melee Fist +18/+14/+10(agile, nonlethal, unarmed)
Damage: 1d4+10 bludgeoning
Melee Keen Returning Hatchet +14/+10/+6(agile, thrown 10 ft.)
Damage: 2d8+10 slashing
Effect: head hunter

Abilities

Lifesense 60 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Fast Healing 5defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Frightful Presencedefensive(aura, emotion, fear, mental)

30 feet. DC 23 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Head Hunteroffensive

Any slashing weapon gains the Keen rune while a dullahan wields it, and any hatchet they wield gains the Returning rune as well. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target.

Reap◆◆offensive

The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if it is temporarily immune.

Summon Steed◆◆offensive(occult)

The dullahan summons a war horse with elite adjustments and the fiend and unholy traits. This steed remains until it is slain, the dullahan Dismisses this effect, or the dullahan Summons a Steed again.

Description

Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those they deem unfit to continue living. When closing in for the kill, the dullahan first whispers their victim's name, then swiftly collects their prize, casting a pall of dread upon all who witness the grim execution.

A dullahan manifests when a particularly violent warrior is beheaded and the warrior's soul stubbornly clings to material existence (or is refused entry to the afterlife). Most dullahans return to their former homelands, where they can exact vengeance on those they feel wronged them in life (or their living descendants). A dullahan's concept of justice is swift and merciless, and once they've selected a target, they're unwavering in their cause.

Perhaps even more than revenge, a dullahan desires their own rotted head. An individual who wields the head of a dullahan is powerful indeed, for a dullahan will grudgingly serve such a master in the hopes of reclaiming their missing skull. Mighty fiends such as devils command dullahans to harvest souls or lead armies for them, while a mortal might use such an undead warrior to fulfill a personal vendetta. A dullahan won't hesitate to kill their liege and reclaim their head when the opportunity presents itself.