Duskwalker Ghost Hunter

Level 4
Creature· duskwalkerUncommonMediumRemaster
AC 21
HP 56
Speed 25 ft.
Fort +9
Ref +12
Will +10
Perc +10
Size Medium
Uncommon
Resistances void 2
Languages common, necril
Senses darkvision
Skills stealth +12, acrobatics +10, athletics +8, nature +8, survival +8, deception +6, intimidation +6
Recall Knowledge society DC 21

Attacks

Melee Hatchet +12/+8/+4(agile, sweep)
Damage: 1d6+5 slashing
Melee Hatchet +14/+10/+6(agile, sweep, thrown 10 ft.)
Damage: 1d6+5 slashing
Ranged Composite Longbow +14/+9/+4 (range 100 ft.)(deadly d10, propulsive, reload 0 ft., volley 30 ft.)
Damage: 1d8+4 piercing

Abilities

+1 Status to All Saves vs. Death Effectsdefensive
Ghost Dodgedefensive

Trigger The duskwalker is targeted by a Strike or spell Effect The duskwalker gains a +2 circumstance bonus to AC, resistance 5 to spirit damage, and increases their resistance to void damage to 5, all against the triggering attack.

Ghost Hunteroffensive

The duskwalker's weapons have the benefits of the Ghost Touch property rune on attacks against incorporeal undead.

Spirit Hunteroffensive

The duskwalker designates a single creature they can observe as their prey. The duskwalker gains a +2 circumstance bonus to Deception checks, Intimidation checks, and Stealth checks against their prey and to any check to Recall Knowledge about it, and deal an additional 2 spirit damage with all weapon Strikes against their prey. These effects last until the duskwalker uses Spirit Hunter again.

Spirit Shotoffensive

Requirements The duskwalker has designated a creature as their prey using Spirit Hunter

The duskwalker makes two ranged Strikes against their prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.

Description

Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn in the mortal Universe to guard the cycle of life and death.


Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kind, like angels. Others are cruel and destructive, like demons. And some fit roles outside of morality, like psychopomps. It's far from unheard of for mortals and immortals alike to become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.