Elemental Inferno

Level 11
Creature· elementalHugeRemaster
AC 31
HP 210 (explosion)
Speed 70 ft.
Fort +21
Ref +23
Will +19
Perc +20
Size Huge
Common
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 15, water 10
Languages pyric
Senses darkvision
Skills acrobatics +21
Recall Knowledge nature DC 28

Attacks

Melee Tendril +24/+19/+14(reach 15 ft.)
Damage: 2d10+12 fire + 3d8 persistent fire
Ranged Fire Mote +24/+19/+14 (range 60 ft.)
Damage: 2d10+6 fire

Abilities

Smoke Visioninteraction

The elemental inferno ignores the Concealed condition from smoke.

Explosiondefensive(fire)

When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 reflex save).

Intense Heatdefensive(aura, fire)

10 feet. 7d6 fire damage DC 28 reflex

Blue Flamesoffensive

When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.

Inferno Leap◆◆offensive(fire)

The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. Instead, at any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area (DC 30 reflex save). The elemental inferno can't Inferno Leap again for 1d4 rounds.

Description

Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos. More tactical than many elementals, the infernos will set entire cities ablaze to confuse enemies.


Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.