Elven Tracker

Level 3
Creature· elfUncommonMediumLegacy
AC
20
HP
45
Speed
30 ft.
Perception
+13
Fort
+9
Ref
+11
Will
+9
Languages common, elven
Senses low-light-vision
Skills survival +13, nature +11, stealth +9
Recall Knowledge DC 20 (society)

Attacks

Melee Staff +9 (two-hand-d8), Damage 1d4+4 bludgeoning
Melee Composite Longbow +11 (deadly-d10, propulsive, reload 0 ft., volley 30 ft.), Damage 1d8+3 piercing

Abilities

Foragerinteraction

While using Survival to Subsist, if the elven tracker rolls a failure or a critical failure, they get a success instead. If the elven tracker rolls a success, they can provide food for 16 additional creatures that

Master Trackerinteraction

The elven tracker can Track while moving at full speed.

Hunt Prey

The elven tracker designates a single creature they can see and hear, or one they're Tracking, as their prey. The elven tracker gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the elven tracker hits the designated prey in a round, they deal an additional 1d8 precision damage. The elven tracker also ignores the penalty for making ranged attacks within their second range increment. These effects last until the elven track

The forest offers dangerous creatures-whether they walk on four legs or two-a place to hide. Dim light, low brush, and fallen leaves conspire to hide their trails. Given these poor conditions, an unskilled eye might spot a sign or two of a creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair.


From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.