Empyreal Dragon (Adult)

Level 14
Creature· divineHugeRemaster
AC
36
HP
250
Speed
70 ft.
Perception
+27
Fort
+24
Ref
+24
Will
+26
Immunities fear-effects, paralyzed, sleep
Weaknesses unholy 10
Languages common, draconic, empyrean, chthonian, diabolic
Senses darkvision, lifesense 30 ft. (imprecise), scent 60 ft. (imprecise)
Skills athletics +28, medicine +28, religion +28, acrobatics +26, diplomacy +25, intimidation +25, society +24
Other Speeds fly 180 ft.
Recall Knowledge DC 32 (arcana, religion)

Attacks

Melee Jaws +28 (holy, magical, reach 15 ft., unarmed), Damage 1d8 spirit plus 3d10+11 piercing
Melee Claws +28 (agile, holy, reach 10 ft.), Damage 3d8+11 slashing plus 1d8 spirit
Melee Tail +26 (holy, reach 20 ft.), Damage 1d8 spirit plus 3d10+11 bludgeoning
Melee Wing +26 (agile, holy, reach 15 ft.), Damage 1d8 spirit plus 2d10+11 slashing

Abilities

Lifesense (Imprecise) 30 feetinteraction
Constant Spellsinteraction
+2 Status to All Saves vs. Divine
Divine Deflection

Trigger The dragon is critically hit by an attack


Effect Divine power intercedes, preventing some of the damage. The dragon gains resistance 10 to all damage against the triggering attack.

Inspiring Presence

40 feet.

The mere sight of an empyreal dragon motivates other creatures. Creatures within the aura gain a +1 status bonus to saving throws and skill checks. The empyreal dragon can't gain the benefit of their own aura or other actions that use the aura, and they can choose to exclude any creatures from any benefit of the aura or action that uses the aura.

Direct Halo

The dragon tosses their halo to a square within 90 feet. While the halo is deployed in this way, the dragon loses their inspiring presence aura, and the aura instead emanates from the halo with the same emanation radius. The dragon can Sustain to recall the halo from any distance. The halo is made of pure light—it doesn't occupy space and can't be targeted or destroyed in any way.

Draconic Frenzy◆◆

The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentum

The dragon recharges their Spirit Breath whenever they score a critical hit with a Strike.

Halo Pulse◆◆

The dragon chooses one effect to impose on creatures in their inspiring presence aura.

The dragon can't use Halo Pulse again for .

  • Repulsion Each creature must succeed at a DC 34 fortitude save or be pushed until it's no longer in the aura.
  • Restoration (healing, vitality) Each creature recovers 7d8 healing.
Spirit Breath◆◆

The dragon unleashes a blast of holy fire that deals 12d8 spirit damage in a 50-foot area (DC 34 reflex save).

The dragon can't use Spirit Breath again for .

The three major celestial planes—Heaven, Nirvana, and Elysium—each have their own respective dragons. Empyreal dragons have a direct connection to Heaven. Using the blessings of Heaven, empyreal dragons protect others and intercede against wickedness. Empyreal dragons are wise, considerate, and compassionate. When speaking with others, empyreal dragons are patient and understanding.


Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.