"Enlightened" Div Worshipper

Level 3
Creature· chaoticMediumLegacy
AC 18
HP 30
Speed 25 ft.
Fort +9
Ref +10
Will +6
Perc +6
Size Medium
Common
Languages common
Skills stealth +8, society +6, deception +5, intimidation +5, occultism +5
Recall Knowledge society DC 18

Attacks

Melee Longsword +8/+4/+0(agile, versatile S)
Damage: 1d8+4 piercing
Melee Dagger +7/+3/-1(agile, thrown 10 ft., versatile S)
Damage: 1d4+4 piercing
Ranged Lesser Alchemist's Fire +3/-2/-7 (range 30 ft.)
Damage: 1 splash fire + 1d8 fire + 1 persistent fire

Abilities

-4 to Will Saves vs. Higher Ranking Cult Membersdefensive
Fanatical Frenzyoffensive

Requirements The cultist has taken damage and is neither Fatigued nor already in a frenzy

The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.

Traits