Envenomed Lock (BB)
Level 1HazardHazardMediumRemaster
AC
15
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+4
Will
+0
Stealth DC
7
Immunities critical-hits
Recall Knowledge DC 15 (arcana)
Attacks
Melee Spine +13, Damage 1 piercing plus 1d6 poison
Abilities
Spring↺
When a creature tries to unlock or Pick the Lock, a spine extends to attack that creature with a Spine attack.
Disable DC 17 thievery on the spring mechanism
A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap doesn't disable or break the lock.