Exorcist

Level 8
Creature· humanRareMediumRemaster
AC 24
HP 135
Speed 25 ft.
Fort +15
Ref +14
Will +18
Perc +16
Size Medium
Rare
Languages common
Skills religion +18, intimidation +16, medicine +16, occultism +15, diplomacy +14
Recall Knowledge society DC 29

Attacks

Melee Torch +16/+12/+8(agile, finesse, shove)
Damage: 1d4+5 bludgeoning + 1d6 fire
Melee Naginata +17/+12/+7(deadly d8, magical, reach 10 ft., versatile P)
Damage: 2d8+5 slashing

Abilities

Purifying Flames◆◆offensive(divine, fire)

The exorcist attempts to Strike a creature with their torch, attacking with great precision and causing the torch's fires to flare up. This Strike gains a +2 status bonus to its attack roll and inflicts an additional 2d6 fire damage on a hit instead of just 1d6 fire damage. An undead, spirit, or transmigrated creature hit by this attack must also attempt a DC 26 will save. Critical Success The creature is unaffected by this additional effect, and some of the fire flares back onto the exorcist, inflicting 2d6 fire damage to them (DC 26 reflex save). Success The creature is unaffected by this additional effect but still takes normal torch damage. Failure The purifying flames cause the creature to become Clumsy 1 and Stupefied 1 until the end of its next turn. Critical Failure As failure, but Clumsy 2 and Stupefied 2 for 1 minute.

Torch Wielderoffensive

The exorcist treats a torch as a light mace that deals an additional 1d6 fire damage on a hit.

Traits