Expedition Leader

Level 9
Creature· humanMediumRemaster
AC 27
HP 160
Speed 25 ft.
Fort +21
Ref +18
Will +15
Perc +21
Size Medium
Common
Languages common, erutaki, skald, tien, varki
Skills acrobatics +20, athletics +20, nature +19, diplomacy +18, survival +18
Recall Knowledge society DC 26

Attacks

Melee Machete +21/+16/+11(deadly d8, magical, sweep)
Damage: 2d6+10 slashing
Melee Fist +20/+16/+12(agile, nonlethal, unarmed)
Damage: 1d4+10 bludgeoning
Ranged Shortbow +19/+14/+9 (range 60 ft.)(deadly d10, reload 0 ft.)
Damage: 1d6+6 piercing

Abilities

Familiarity with the Landinteraction

The expedition leader isn't affected by severe weather and ignores difficult terrain.

Memories of Expeditions Pastinteraction

Frequency once per day Trigger The expedition leader fails a Survival check Effect The expedition leader rethinks their choices based on prior experience. The degree of success increases by one step, from critical failure to failure or from failure to success.

On Guardinteraction

When the expedition leader Scouts, they grant their party a +2 circumstance bonus to their initiative rolls. Effect: On Guard

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Quick Drawoffensive

The expedition leader Interacts to take out their machete or shortbow, then Strikes with the weapon.

Think Fast!offensive

Requirements The expedition leader has a hand free

The expedition leader scoops up a handful of rubble and throws it. Each creature in a 15-foot cone must succeed at a DC 27 reflex save or be Dazzled and Off-Guard until the start of the expedition leader's next turn.

Description

Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time is of the essence.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.