Experienced Bandit Leader

Level 5
Creature· evilMediumLegacy
AC 19
HP 45
Speed 25 ft.
Fort +6
Ref +11
Will +8
Perc +8
Size Medium
Common
Languages common
Skills acrobatics +12, athletics +12, intimidation +12
Recall Knowledge society DC 20

Attacks

Melee Sap +16/+12/+8(agile, nonlethal)
Damage: 1d6+8 bludgeoning
Melee Naval Pike +14/+9/+4
Damage: 1d6+8 piercing
Melee Dagger +16/+12/+8(agile, finesse, versatile S)
Damage: 1d4+8 piercing
Melee Naval Pike +13/+8/+3(thrown 20 ft.)
Damage: 1d6+8 piercing

Abilities

Leader's Commandoffensive(auditory, concentrate, emotion, linguistic, mental)

Frequency once per round Effect The leader orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the leader's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds. Effect: Leader's Command

Pike and Strike◆◆offensive

The leader Strikes with their naval pike. If this Strike hits, the leader can either move the target 5 feet within the pike's reach or make a sap Strike against the target without increasing their multiple attack penalty until after the sap Strike.

Traits