Eylthia
Level 10Attacks
Abilities
Eylthia can use Diplomacy to on animals and to make very simple of them.
Trigger A creature ends its turn adjacent to the medusa.
Effect The medusa makes a snake fangs Strike against the creature.
The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20).
30 feet. When a creature ends its turn in the aura, it must attempt a DC 29 fortitude save. If the creature fails, it becomes Slowed 1 for 1 minute.
The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.
Eylthia deals an additional 1d6 precision damage on her next Strike whenever she uses an action to Stride 10 feet or more.
The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a DC 29 fortitude save against the medusa's petrifying gaze.
If the creature was already Slowed by petrifying gaze before attempting its save, a failed save causes it to be Petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Cost 1 Mythic Point
Effect The creature attempts its next skill check with a +4 bonus and is considered to have mythic proficiency for that check.
Saving Throw DC 25 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 2d6 poison damage and Enfeebled 2 (1 round)
Cost 1 Mythic Point
Effect Eylthia automatically ends one effect that would give her a circumstance penalty to Speed. When she attempts to Escape an effect that has her Immobilized, Grabbed, or Restrained, she automatically succeeds.
Cost 1 Mythic Point
Effect Eylthia renews the vulnerability to her gaze on one target within 30 feet that is temporarily immune to Focus Gaze. The creature loses that temporary immunity.
Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that—if lingered upon—can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divining magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek—for a price. Of course, if wit and deception prove insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare. Many medusas build elaborate lairs to call home, often decorated with the statues of their foes turned into macabre trophies on prominent display.
Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict, even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing their lives.