Fallenta

Level 11
Creature· humanUniqueMediumRemaster
AC 29
HP 160
Speed 25 ft.
Fort +16
Ref +22
Will +22
Perc +21
Size Medium
Unique
Languages common, diabolic, elven, kelish, mwangi, osiriani, varisian
Skills deception +22, diplomacy +22, performance +22, intimidation +20, acrobatics +19, crafting +19, occultism +19, society +19, stealth +19
Recall Knowledge society DC 38

Attacks

Melee Rapier +22/+17/+12(deadly d8, disarm, finesse, magical)
Damage: 1d6 sonic + 2d6 piercing

Abilities

Direct Alliesdefensive(concentrate)

Trigger An ally benefiting from one of Fallenta's composition spells is subject to an effect with the auditory, emotion, fear, linguistic, or mental traits Effect Fallenta adjusts the properties of her composition to bolster her compelling presence and to work against intrusive effects. All allies affected by her composition spell gain a +1 circumstance bonus to saving throws against effects with the auditory, emotion, fear, linguistic, or mental traits.

Performer's Heartdefensive

When Fallenta rolls a success on a Will save, she gets a critical success instead.

Bard Museoffensive

Fallenta's maestro muse is Shelyn.

Director's Magicoffensive(concentrate, spellshape)

Fallenta weaves her spellcasting into director's instructions. If the next action she uses is to Cast a Spell, the spell gains the subtle trait, although the spell's effects appear as normal. As part of using Director's Magic, Fallenta can choose to Create a Diversion, Lie, Perform, or Request. If she does so, the spell she casts must have the auditory, emotion, sonic, or visual trait to gain the subtle trait.

Steady Spellcastingoffensive

If a reaction would disrupt Fallenta's spellcasting action, attempt a DC 15 flat; on a success, her action isn't disrupted.