Falling Ceiling (BB)

Level 1Hazard
HazardMediumRemaster
AC
0
HP
10 (BT 5)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
10
Recall Knowledge DC 15 (arcana)

Attacks

Melee Falling Block +8, Damage 1d8 bludgeoning

Abilities

Falling Stones

When a creature steps on the square closest to the north door, the trap drops blocks of stone all along the hallway. It makes one ranged Strike against each creature between the two doors.

Disable A hero must succeed at a DC 18 thievery check on the triggering square or the ceiling to prevent the stone blocks from falling.