Falling Ceiling (BB)

Level 1Hazard
HazardMediumRemaster
AC 0
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable A hero must succeed at a DC 18 thievery check on the triggering square or the ceiling to prevent the stone blocks from falling.
Recall Knowledge arcana DC 15

Attacks

Melee Falling Block +8/+3/-2
Damage: 1d8 bludgeoning

Abilities

Falling Stones

When a creature steps on the square closest to the north door, the trap drops blocks of stone all along the hallway. It makes one ranged Strike against each creature between the two doors.