Fipp the Prophet

Level 2
Creature· chaoticUniqueSmallLegacy
AC 17
HP 24
Speed 25 ft.
Fort +8
Ref +7
Will +11
Perc +10
Size Small
Unique
chaoticgoodhumanoidratfolk
Spells
Divine Spontaneous Spells (DC 18, attack +10)
Cleric Domain Spells (DC 18, attack +10)
Languages akitonian, ysoki
Senses low-light-vision
Skills diplomacy +8, performance +8, religion +7, survival +7
Recall Knowledge society DC 26

Attacks

Melee Flail +8/+3/-2(disarm, sweep, trip)
Damage: 1d6 + 2 bludgeoning
Melee Fist +8/+4/+0(agile, nonlethal, unarmed)
Damage: 1d4+2 bludgeoning
Melee Rock +7/+2/-3(thrown 10 ft.)
Damage: 1d4+2 bludgeoning

Abilities

Cheek Pouchesoffensive

Like all ratfolk, Fipp has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). Fipp can remove or store an item using the Interact action. As long as Fipp has at least one object in his cheek pouches, his speech is noticeably difficult to understand.

Traits

Chaotic
Good