Fisher

Level 0
Creature· humanMediumRemaster
AC 14
HP 15
Speed 25 ft.
Fort +7
Ref +6
Will +4
Perc +6
Size Medium
Common
Languages common
Skills athletics +7, nature +4, survival +4
Recall Knowledge society DC 14

Attacks

Melee Spear +7/+2/-3
Damage: 1d6+3 piercing
Melee Spear +6/+1/-4(thrown 20 ft.)
Damage: 1d6+3 piercing
Melee Fist +7/+3/-1(agile, nonlethal, unarmed)
Damage: 1d4+3 bludgeoning
Ranged Fishing Line +6/+1/-4 (range 20 ft.)
Damage: 1 persistent bleed + 1 piercing
Effect: fishhooked

Abilities

+2 Bonus on Perception to Spot Fishinteraction
Fishhookedoffensive

While it has persistent bleed damage from the fisher's fishing line Strike, a creature has a fishhook embedded in it. The creature can't move farther away from the fisher (though it can move laterally). The fisher can reel the creature in as a single action with the attack and manipulate trait, attempting an athletics check against the creature's Fortitude DC. On a success, the creature takes 2d4 slashing damage and is pulled 10 feet closer to the fisher (double the damage and distance on a critical success).

Description

More than just hobbyists, fishers catch fish and other seafood with the intention of selling most of or all of their catch.


Society is built upon the backs of laborers.