Flood Ghoul
Level 2Attacks
Abilities
10 feet. DC 15 fortitude A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
45 feet Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet. Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Requirements The flood ghoul is adjacent to the corpse of a creature that died within the last hour
The flood ghoul devours a chunk of the corpse and regains 2d6 healing Hit Points. It can regain Hit Points from any given corpse only once.
Requirements The flood ghoul has damaged a creature with a melee attack
The flood ghoul unleashes a wave of memories of its death by drowning. The targeted creature must succeed at a DC 15 will save or become Paralyzed for 1 round as they relive the flood ghoul's dying moments. A creature who successfully saves becomes temporarily immune for 1 hour.
A creature can still eat and drink while sickened by this curse Saving Throw DC 18 will Stage 1 carrier with no ill effects (1 day) Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day) Stage 3 as stage 2 Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours; then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat Stage 5 If the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul; if not, it returns to stage 4 .
Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach
The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must attempt a save against the forbidden cravings curse.
The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.