Frostbitten Trollhound

Level 2
Creature· beastUncommonMediumLegacy
AC 15
HP 50 (regeneration 10 (deactivated by acid or fire))
Speed 35 ft.
Fort +12
Ref +6
Will +4
Perc +4
Size Medium
Uncommon
Weaknesses fire 10
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +9, stealth +6, acrobatics +4, survival +4
Recall Knowledge nature DC 18

Attacks

Melee Jaws +9/+4/-1(unarmed)
Damage: 1d12+2 piercing
Effect: bloodfire fever, knockdown

Abilities

Regeneration 10 (Deactivated by Acid or Fire)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Bloodfire Feveroffensive(disease)

Saving Throw DC 16 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 Enfeebled 1 (1 day) Stage 3 Enfeebled 1 and Clumsy 1 (1 day) Stage 4 Enfeebled 2 and Clumsy 2 (1 day) Stage 5 Enfeebled 2, Clumsy 2, and Fatigued (1 day)

Pack Attackoffensive

The frostbitten trollhound deals an extra 1d4 damage to creatures within reach of at least two of its allies.

Knockdownoffensive

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.