Gambulami

Level 11
Creature· evilUniqueSmallLegacy
AC 31
HP 200
Speed 20 ft.
Fort +24
Ref +20
Will +21
Perc +21
Size Small
Unique
evilfey
Spells
Primal Innate Spells (DC 30, attack +22)
1st Charm
Languages aklo, common, fey
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +24, intimidation +22, stealth +22, nature +21, survival +21, deception +20, crafting +18
Recall Knowledge nature DC 38

Attacks

Melee Deflecting Branch +24/+19/+14(forceful, magical, sweep)
Damage: 3d10+13 bludgeoning
Melee Jaws +22/+17/+12(unarmed)
Damage: 2d8+13 piercing
Effect: grab
Melee Spear +22/+17/+12(thrown 20 ft.)
Damage: 1d6+13 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Inspired Feastoffensive(emotion, mental)

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

Size Alteration◆◆offensive(polymorph, primal)

Gambulami is affected by a 4th-rank Enlarge spell. This lasts for 1 minute, and Gambulami can Dismiss the Spell.

Thrashing Chomp◆◆offensive

Requirements Gambulami is larger than Small in size and has a creature Grabbed with his jaws

Gambulami whips the creature around, smashing it against other nearby creatures. He makes an athletics check against the grabbed creature's Fortitude DC. Regardless of the result, the creature is released from Gambulami's jaws afterward, escaping into the space in which it was grabbed. Critical Success Gambulami uses a mighty spin to smash the held creature against every creature within his reach. Every creature, including the grabbed creature, takes (1d10+7) bludgeoning damage. Success As critical success, but creatures take 1d10 bludgeoning damage. Failure The creature breaks free. Critical Failure The creature breaks free and Gambulami's spin causes him to fall Prone.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits

Evil