Gathganara

Level 1
Creature· amphibiousMediumLegacy
AC 16
HP 20
Speed 25 ft.
Fort +3
Ref +6
Will +8
Perc +6
Size Medium
Common
Resistances fire 3
Weaknesses cold iron 3
Spells
Primal Innate Spells (DC 17, attack +9)
Languages common, elven, fey
Senses darkvision
Speeds 25 ft., swim 25 ft.
Skills diplomacy +7, acrobatics +6, nature +6, stealth +6, survival +4, athletics +3
Recall Knowledge nature DC 15

Attacks

Melee Aqueous Fist +8/+4/+0(agile, finesse, magical, water)
Damage: 1d6 bludgeoning

Abilities

Subterranean Naiadinteraction

Gathganara has darkvision, rather than low-light vision.

Wild Empathyinteraction

The naiad can use Diplomacy to Make an impression on and make very simple Requests of animals.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Water Dependentdefensive

A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate Tidal Surge at will. She doesn't recover Hit Points or reduce the drained condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.

Water Healing◆◆offensive(concentrate, healing, primal)

While within her bonded body of water, the naiad heals 1 Hit Point every 10 minutes.

Description

Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of nature.


Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water.

Traits