Gau Cho Rong

Level 4
Creature· beastUncommonSmallRemaster
AC 20
HP 50
Speed 25 ft.
Fort +8
Ref +13
Will +6
Perc +10
Size Small
Uncommon
Senses darkvision
Speeds 25 ft., climb 15 ft.
Skills athletics +13, stealth +13, intimidation +11, survival +10
Recall Knowledge nature DC 21

Attacks

Melee Jaws +13/+8/+3(unarmed)
Damage: 2d8+5 piercing
Melee Claw +13/+9/+5(agile, unarmed)
Damage: 2d6+5 slashing

Abilities

Darkvisioninteraction

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Full Bellyinteraction

When a gau cho rong is full, which requires consuming an entire Medium creature or 6 Bulk of meat, it becomes peaceful and even playful. It has an automatic result of 33 on Deception checks and DCs to pass as a normal sun bear, but it loses its resistances. A gau cho rong remains full for 8 hours.

Subsumed Traitsinteraction

After it finishes digesting a full meal, the gau cho rong will gain a trait from that creature until the next time it's full. Gau cho rongs that gain the animal trait have scent out to 60 feet as an imprecise sense, while those with the amphibious or aquatic trait gain a swim speed of 25 feet. Humanoid hollow bears gain the Reactive Strike reaction. Traits like fire add that damage type to a gau cho rong's resistances. Other traits have effects at the GM's discretion.

Reactive Strike (Humanoid Subsumed Trait Only)defensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Ambushoffensive

Requirements The gau cho rong is hiding and a creature that hasn't detected it is within 20 feet

The gau cho rong Strides toward the creature. Once the creature is in reach, the gau cho rong makes a Strike against it. The target creature is Off-Guard to this attack.

Devouroffensive

Requirements The gau cho rong's last action was a successful jaws Strike

The target takes 1d6 persistent bleed damage. The gau cho rong gains some knowledge from the creature's blood, learning how to understand and speak all languages that creature knows for 1 minute, which it does in a distorted version of the target's voice. During that time, the gau cho rong also gains a +2 circumstance bonus to Intimidation checks to Demoralize that creature.

Description

Campfire stories claim gau cho rongs originated as the ghosts of poachers' prey come back for revenge, concocted minions of hags, or cursed beasts that became addicted to the flesh of children who wander where they're told not to. Known by the unsettling nickname of "hollow bears," gau cho rongs are easily mistaken for their good-natured cousin, the sun bear. Little more than 3 feet tall with long, lolling tongues, they resemble adorable little cubs when glutted but turn into terrors when they begin to hunger and hollow. The hungry gau cho rong's pelt goes slack until it appears little more than brittle bone in a sack of fur, like an old doll shucked of its filling. The hollow bears writhe and whimper, luring sympathetic victims or opportunistic hunters. As these targets approach, other gau cho rongs drop down from the boughs above on the backs and faces of their prey, their loose fur dulling most attacks as they rake victims with their long, hooked claws. Once they've finally eaten their fill, the gau cho rongs revert to their disarmingly endearing state. Thus continues their life of playing, hunting, lazing, slaying, romping, and rending.

Traits