Gbahali

Level 9
Creature· beastUncommonHugeLegacy
AC 28
HP 170
Speed 40 ft.
Fort +20
Ref +17
Will +17
Perc +17
Size Huge
Uncommon
Senses low-light-vision, scent 30 ft. (imprecise)
Speeds 40 ft., swim 30 ft.
Skills athletics +20, stealth +17, survival +17
Recall Knowledge nature DC 28

Attacks

Melee Jaws +21/+16/+11(deadly d12, reach 10 ft., unarmed)
Damage: 2d10+13 piercing
Effect: grab
Melee Claw +21/+17/+13(agile, reach 10 ft., unarmed)
Damage: 2d6+13 slashing
Melee Tail +21/+16/+11(backswing, reach 15 ft.)
Damage: 2d10+13 bludgeoning

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Deep Breathdefensive

A gbahali can hold its breath for 2 hours.

Aquatic Ambushoffensive

40 feet Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet. Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.

Powerful Jumperoffensive

A gbahali jumps 10 feet up on a successful High Jump: Athletics or 20 feet up on a critical success.

Swallow Wholeoffensive(attack)

Medium, (2d8+7) bludgeoning, Rupture 20 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Resembling an enormous, long-legged alligator, the gbahali is larger, stronger, faster, and more cunning than all but the largest of its crocodilian kin. Gbahalis will range far from the banks of the rivers they inhabit to seek prey. With a powerful, squat snout, a gbahali viciously bites their quarry, while their powerful hind legs allow them to leap upon fleeing creatures or stride away to safety when threatened.

Gbahalis are solitary creatures, splitting their time between the rivers that offer easy meals of fish and aquatic snakes and stalking the edges of the hunting territories of larger, meatier prey. Given the option, gbahalis much prefer warm-blooded food, but a hungry or injured gbahali remains near a river where it can more easily consume large fish, snakes, or even crocodiles until it's ready to hunt its preferred quarry once again. An adult gbahali can quickly take down and consume livestock, leaving no sign of its meals but enormous scuffed tracks in the ground, as its jaws are large enough to swallow many creatures whole.

Gbahalis have a basic understanding of humanoid behavior. A gbahali learns quickly to evade trackers and traps, and can skillfully hunt along the fringes of a settlement for months before its presence becomes known. They usually avoid humanoid prey, even when hungry; they know that humanoid communities may hunt them in dogged retaliation for feasting upon a humanoid. Gbahalis therefore prefer to hunt far-ranging livestock like ranch or grazing animals. If another predator threatens a gbahali's territory, it might attack a humanoid, leave messy remains strewn about, and then retreat from the area for several weeks. In this time, it hopes the angry humanoids will hunt and kill its rival, leaving the gbahali an uncontested hunting ground when it returns.

Traits