Goblin Commando (BB)

Level 1
Creature· goblinSmallRemaster
AC 17
HP 18
Speed 25 ft.
Fort +7
Ref +8
Will +5
Perc +5
Size Small
Common
Senses darkvision
Skills acrobatics +6, athletics +6, stealth +6, intimidation +5, nature +5
Recall Knowledge society DC 15

Attacks

Melee Greatsword +8/+3/-2(versatile P)
Damage: 1d12+3 slashing
Ranged Shortbow +8/+3/-2 (range 60 ft.)(deadly d10)
Damage: 1d6 piercing

Abilities

Goblin Scuttledefensive

If a goblin ally ends a move action adjacent to the goblin commando, the commando can use their reaction to Step.

Description

Most goblin communities teeter in a state of barely controlled disarray—a collective of creatures operating largely on gut instinct rarely follows any clear direction. Even goblin leaders tend to be impulsive, irresponsible, and generally just not that good at actually leading.

In theory, goblin commandos lead goblin raids. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming glory from their kin.