Grasping Limbs (3-4)

Level 1Hazard (Complex)
HazardUniqueMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +7
Disable DC 18 thievery (trained) or DC 16 engineering-lore or DC 16 azlant-lore twice to immobilize the limbs, or DC 18 deception twice to trick the limbs into grasping each other.
Immunities precision, critical hits
Recall Knowledge arcana DC 25

Abilities

Grasp

Trigger A creature falls into the water --- Effect The smashed constructs at the bottom of the water try to Grapple the triggering creature (Athletics +9). The trap rolls initiative.

Description

The limbs of smashed constructs line the bottom of the fissure, beneath the water. They desperately grab anything that gets too close.