Grave Robber

Level 1
Creature· holyMediumRemaster
AC 15
HP 20
Speed 25 ft.
Fort +7
Ref +7
Will +5
Perc +5
Size Medium
Common
Languages common
Skills crafting +6, society +6, stealth +5, deception +2, intimidation +2
Recall Knowledge religion or society DC 15

Attacks

Melee Shovel +6/+1/-4
Damage: 1d6+1 bludgeoning
Melee Fist +7/+3/-1(agile, finesse, nonlethal, unarmed)
Damage: 1d4+1 bludgeoning
Ranged Embalming Flask +7/+2/-3 (range 20 ft.)(alchemical, splash)
Damage: 1 splash acid + 1d4 acid
Effect: alchemical embalming

Abilities

Alchemical Embalmingoffensive

The grave robber carries alchemical vials of specially prepared embalming fluid meant to hinder pursuit by anyone who interrupts their grave-robbing. A creature hit by a grave robber's embalming flask takes a –10-foot penalty to all its Speeds for 1 round. On a critical hit from an embalming flask, the target is also Clumsy 1 for 1 minute. Effect: Alchemical Embalming

Description

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.


In the underbelly of society, the lawless reign supreme.