Greater Chimera

Level 13
Creature· beastRareHugeRemaster
AC 33
HP 235
Speed 25 ft.
Fort +26
Ref +23
Will +20
Perc +23
Size Huge
Rare
Senses darkvision, scent 30 ft. (imprecise)
Speeds 25 ft., fly 40 ft.
Skills athletics +27, stealth +27, acrobatics +22
Recall Knowledge nature DC 36

Attacks

Melee Claw +25/+21/+17(agile, unarmed)
Damage: 3d8+8 slashing

Abilities

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Three-Headeddefensive

Any ability that would sever a greater chimera's head (such as a critical hit with a Vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has at least one head left), but it does prevent it from making Strikes with the lost head or using any abilities granted by the head.

Multiple Reactionsoffensive

A greater chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

Three-Headed Strike◆◆offensive

The greater chimera makes a Strike with each of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the greater chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

Traits