Guard Captain

Level 1
Creature· humanUniqueMediumLegacy
AC 18
HP 24
Speed 25 ft.
Fort +7
Ref +4
Will +4
Perc +6
Size Medium
Unique
Languages common
Skills athletics +7, acrobatics +4
Recall Knowledge society DC 25

Attacks

Melee Battle Axe +9/+4/-1(sweep)
Damage: 1d8 + 4 slashing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Sudden Charge◆◆offensive

The guard captain Strides twice. If the guard captain ends their movement within a melee reach of at least one enemy, they can make a melee Strike against that enemy.