Guide

Level 4
Creature· humanMediumRemaster
AC 20
HP 60
Speed 25 ft.
Fort +14
Ref +8
Will +11
Perc +14
Size Medium
Common
Languages common
Skills athletics +12, survival +12, stealth +10, nature +8
Recall Knowledge society DC 19

Attacks

Melee Greataxe +12/+7/+2(sweep)
Damage: 1d12+8 slashing
Melee Fist +12/+8/+4(agile, nonlethal, unarmed)
Damage: 1d4+8 bludgeoning
Ranged Composite Shortbow +9/+4/-1 (range 60 ft.)(deadly d10, propulsive, reload 0 ft.)
Damage: 1d6+6 piercing

Abilities

Guide's Warningdefensive

Trigger The guide is about to roll a Perception or Survival check to determine their initiative Effect The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. This bonus increases to +2 if the guide was Scouting. Depending on how the guide warns allies, this action has the auditory or visual trait. Effect: Guide's Warning

Guiding Wordsoffensive

The guide points out a weakness of a creature within 30 feet. Until the start of the guide's next turn, the guide and all allies that can hear the guiding words gain a +1 circumstance bonus to attack rolls against that creature, and the guide's Strikes deal an extra 1d4 precision damage to that creature. Effect: Guiding Words (Guide)

Description

Guides bring travelers, tourists, and adventurers into the wondrous natural world, using their expertise to avoid deadly monsters and gruesome hazards.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.