Hardened Locust Knight

Level 6
Creature· fleshwarpRareMediumLegacy
AC 24
HP 95
Speed 25 ft.
Fort +17
Ref +11
Will +15
Perc +12
Size Medium
Rare
Languages chthonian, common
Senses low-light-vision
Skills athletics +15, intimidation +13, deception +11, religion +9
Recall Knowledge society DC 27

Attacks

Melee Chitin Dagger +16/+12/+8(agile, finesse, versatile S)
Damage: 1d4+8 piercing
Melee Chitin Dagger +16/+12/+8(agile, thrown 10 ft., versatile S)
Damage: 1d4+8 piercing
Melee Rotcarver Scythe +17/+12/+7(deadly d10, magical, trip)
Damage: 2d6+8 slashing

Abilities

Unnatural Armorinteraction

The locust knight's exoskeleton functions as heavy armor but has no speed penalty.

Husk Shielddefensive

Frequency once per day Trigger The locust knight takes more than 10 damage in one blow Effect The locust knight molts, leaving their discarded exoskeleton behind and Striding up to their full speed. The molted exoskeleton has an AC of 20, 15 Hit Points, and is treated as an enemy occupying that space for purposes of flanking. Husk Shield

Cutting Plague◆◆offensive(divine)

The carved maggots in the blade of the rotcarver scythe shoot out in a 30-foot cone, transforming into a swarm of locusts. Creatures in the area take 7d6 piercing damage as they're cut by the locusts' spurs (DC 24 reflex save). The locust knight can't use this ability again for 1d4 rounds.

Lungeoffensive

The locust knight makes a Strike with their rotcarver scythe, increasing their reach by 5 feet for that Strike. They can choose to Trip their opponent instead of making a Strike.