Hellknight Sea Brigade
Level 8Abilities
Thresholds 90 (3 segments), 45 (2 segments)
Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100 feet that deals (3d8+2) piercing damage (DC 23 reflex save). When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot burst.
Requirements The Hellknights are on a ship
Effect The Hellknights throw a volley of grappling hooks at a 10-foot-radius burst within 30 feet. Five grappling hooks landing at random squares in the burst take hold, and the Hellknights heave, forcibly moving both ships up to 15 feet toward each other until they're adjacent to each other. The ships remain adjacent to each other until all five of the grappling hooks are dislodged (each as an Interact action) or their respective chains are broke
The ship crew ignores the penalty for attacking while on a vehicle that has moved in the last round and takes only a –2 penalty if the vehicle is uncontrolled or used an action with the reckless trait.
1 to 3
Frequency once per round
Effect The brigade engages in a coordinated lance attack against each enemy in a 10-foot emanation with a DC 25 reflex save. The damage depends on the number of actions.
1 (1d6+7) piercing damage
2 (2d6+14) piercing damage
3 (3d6+18) piercing damage
A Hellknight cavalry brigade consists of several Hellknights and a single field-maralictor, all wearing the distinctive armor of their order and wielding lances. The maralictor speaks for the brigade, questioning travelers the brigade encounters and barking orders. A Hellknight brigade is typically based at a keep or other fortification controlling an area measured by a day's ride in every direction—about 25 miles. Farther-ranging missions are possible but require substantial logistical support.
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.