Hero Hunter

Level 13
Creature· humanMediumRemaster
AC 33
HP 230
Speed 25 ft.
Fort +22
Ref +25
Will +21
Perc +25
Size Medium
Common
Languages common
Speeds 25 ft., climb 10 ft.
Skills stealth +27, athletics +26, survival +25, crafting +24, acrobatics +23, nature +21, deception +19
Recall Knowledge society DC 31

Attacks

Melee Greataxe +27/+22/+17(magical, sweep)
Damage: 2d12+13 slashing
Effect: hunters precision
Melee Fist +26/+22/+18(agile, nonlethal, unarmed)
Damage: 1d4+13 bludgeoning
Effect: hunters precision
Ranged Hand Crossbow +26/+21/+16 (range 60 ft.)(magical, reload 1 ft.)
Damage: 2d6+8 piercing
Effect: hunters precision

Abilities

Prepared Trapperinteraction

A hero hunter carries the materials to Craft two Alarm Snares, two Grasping Snares, one Snagging Hook Snare, and one Stunning Snare. The hero hunter replenishes any used supplies each time they make their daily preparations.

Nimble Dodgedefensive

Trigger The hero hunter is targeted with a melee or ranged attack by an attacker they can see Effect The hero hunter gains a +2 circumstance bonus to AC against the triggering attack.

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Deadly Snares◆◆◆offensive(manipulate)

The hero hunter Crafts a snare that would normally take 1 minute or less to Craft. The Stealth DC to locate the snare and DC to disable it with Thievery are equal to the hero hunter's Crafting DC if it's higher than the snare's DC.

Felling Shotoffensive

The hero hunter makes a ranged Strike. If it hits and deals damage to a flying target, the target falls up to 120 feet but takes no damage from the fall. The creature can't Fly, Leap, levitate or otherwise leave the ground until the end of the hero hunter's next turn.

Hunter's Precisionoffensive(stance)

The hero hunter knows how to hunt and kill any game. While in this stance, all the hero hunter's Strikes deal an additional 2d8 precision damage, and the range increment for their ranged weapon Strikes is 20 feet longer than normal. If the hunter gets a critical hit with a weapon Strike, the target also takes 2d6 persistent bleed damage.

Description

Some hunters grow bored of simple beasts and monsters. For them, a battle-tested warrior is the finest prey.


Villains pursue selfish and cruel goals, trampling over anyone in their way.