Hestlebeth

Level 3
Creature· humanMediumRemaster
AC 18
HP 45
Speed 25 ft.
Fort +8
Ref +10
Will +7
Perc +9
Size Medium
Common
Languages common
Skills athletics +11, intimidation +7, diplomacy +5
Recall Knowledge society DC 18

Attacks

Melee Club +11/+6/+1
Damage: 1d6+8 bludgeoning
Melee Club +10/+5/+0(thrown 10 ft.)
Damage: 1d6+8 bludgeoning
Melee Fist +11/+7/+3(agile, nonlethal, unarmed)
Damage: 1d4+8 bludgeoning
Ranged Crossbow +10/+5/+0 (range 120 ft.)(reload 1 ft.)
Damage: 1d8+4 piercing

Abilities

+1 Bonus on Perception to Find Concealed Objectsinteraction
Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Efficient Capture◆◆◆offensive(attack, manipulate)

Requirements The jailer has manacles in hand and is adjacent to a creature

The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a efficient-capture modifier against the target's AC, they apply the manacles.

Hunter's Fatigueoffensive

Having fought undead nonstop for the entire day, both Hellknights have the Fatigued condition. The condition goes away as usual with a full night's rest.

Intimidating Strike◆◆offensive(emotion, fear, mental)

The jailer makes a melee Strike. If it hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.

Subdue Prisonersoffensive

The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.

Description

A jailer's primary responsibility is to keep prisoners from escaping. Jailers must often use force, or the threat of force, to keep their charges in line, as even the most carefully crafted cells, manacles, or chains can fail with time and persistence when the prisoners have the will to attempt an escape.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.