Hezle
Level 8Attacks
Abilities
Cost 1 batch of infused reagents. Effect Hezle quickly cobbles together an explosive bomb and lobs it up to 30 feet. All creatures in a 5-foot burst take 5d6 fire damage (DC 26 reflex save).
Requirements Hezle must be adjacent to at least one enemy.
Hezle throws a mix of special powders centered on a corner of her space, creating a plume of smoke filling a 5-foot burst until the end of her turn that causes her to be Hidden. She then immediately Sneaks, but must end her movement in a space that's not adjacent to any enemies. All creatures other than Hezle in the smoke cloud must attempt a DC 26 fortitude save. Critical Success The creature is unaffected. Success The creature is Sickened 1. Failure The creature is Sickened 2. Critical Failure The creature is Sickened 3 and Stunned 1.
Hezle deals an extra 2d6 precision damage to Off-Guard creatures.
Although Hezle does not cast spells, her obsession with fire and long hours of practice allow her to cast spells from her staff of fire as if she had the spells on her spell list and could cast them. She still must expend charges from the staff normally; when she prepares the staff each morning, she is capable of placing 4 charges in the staff.