Hired Hand

Level 0
Creature· aiuvarinUniqueMediumRemaster
AC 16
HP 15
Speed 25 ft.
Fort +3
Ref +9
Will +6
Perc +9
Size Medium
Unique
Languages common, elven
Skills deception +6, diplomacy +6, stealth +5, thievery +5
Recall Knowledge religion or society DC 24

Attacks

Melee Dagger +6/+1/-4(thrown 10 ft.)
Damage: 1d4+2 piercing
Melee Dagger +7/+3/-1(agile, finesse, versatile S)
Damage: 1d4+2 piercing
Ranged Composite Shortbow +6/+1/-4 (range 60 ft.)(deadly d10, propulsive, reload 0 ft.)
Damage: 1d6+1 piercing

Abilities

Nimble Dodgedefensive

Trigger A creature targets the hired hand with an attack, and he can see the attacker Effect The hired hand deftly dodges out of the way and gains a +2 circumstance bonus to AC against the triggering attack.

Scoundrel's Feintoffensive

When the hired hand successfully Feints, the target is Off-Guard against his melee attacks until the end of his next turn. On a critical success, the target is off-guard against all melee attacks until the end of his next turn. He can Step immediately after the Feint as a free action.

Sneak Attackoffensive

The hired hand's Strikes deals an additional 1d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to the hired hand.