Hobgoblin Veteran Regiment
Level 9Abilities
Many of the hobgoblins raise their shields to protect their allies. The regiment gains a +2 circumstance bonus to AC until the start of their next turn.
HP 150 (4 segments); Thresholds 100 (3 segments), 50 (2 segments)
The hobgoblin regiment is trained to guard from all sides with shields at the ready. The hobgoblin regiment can't be made Off-Guard by flanking creatures of the troop's level or lower.
1 to 3
Frequency once per round
Effect The hobgoblins engage in a coordinated melee attack against each enemy in a 5-foot emanation, with a DC 25 reflex save. The damage depends on the number of actions.
1 (1d8+2)[slashing|options:area-damage] damage
2 (2d8+9)[slashing|options:area-damage] damage
3 (3d8+11)[slashing|options:area-damage] damage
The hobgoblin veteran regiment marches inexorably forward, crushing enemies in their path. The regiment Strides up to double its Speed and can move through the spaces of Large or smaller creatures, dealing (2d8+9)[slashing] damage (DC 25 reflex save) to each creature whose space it enters. The regiment can attempt to Overrun the same creature only once in a single use of Overrun. When the regiment is reduced to 2 segments, the damage decreases to (1d8+2)[slashing] damage.
The hobgoblins draw their shortbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 60 feet that deals 4d6 piercing damage with a DC 25 reflex save. When the regiment is reduced to 2 segments, this area decreases to a 5-foot burst.
There are few sights as intimidating as a regiment of well-armed hobgoblin soldiers advancing across a battlefield. Exceptionally capable of defending themselves and tenacious to a fault, such hobgoblins are used as a precision tool, exploiting the enemy's weakest point and tearing it wide open to collapse entire defensive lines.